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War of the Worlds Ulladubulla Redux - 02 - Tom Middleton & Richard Burton - Eve Of The War download. War of the Worlds Ulladubulla Redux - 03 - Jeff Wayne & Richard Burton - Eve of the War download. War of the Worlds Ulladubulla Redux - 04 - Hybrid & Richard Burton - Eve Of The War download. Highlights from Jeff Wayne's Musical Version of The War of the Worlds is a 1981 compilation album by Jeff Wayne, highlights of the 1978 concept album, retelling the story of the 1898 novel The War of the Worlds by H. It was released by Columbia Records.
Genre | Radio drama, Horror |
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Running time | (11:00 pm–12:18 am) |
Country of origin | United States |
Language(s) | English |
Home station | WKBW 1520 AM |
Hosted by |
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Starring |
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Announcer |
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Created by |
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Directed by | Danny Kriegler |
Original release | October 31, 1968 (original and subsequent versions rebroadcast every Halloween) – present |
No. of series | 5 renditions (1968, 1971, 1973, 1975, 1998) |
No. of episodes | 1 |
Opening theme | None (voiced over by Neaverth in 1968, Kaye in later versions) |
Ending theme | None |
Sponsored by | AM&A's (1968) |
The War of the Worlds was a radio drama, originally aired by Buffalo, New York radio station WKBW 1520 on October 31, 1968. It was a modernized version of the original radio drama aired by CBS in 1938.
Danny Kriegler served as the director of the radio drama while Jefferson Kaye served as its producer.
The broadcast, its subsequent re-airings and remakes, and multiple airings alongside the original 1938 radio drama made Buffalo, New York the War of the Worlds Radio Capital of The World in a 2009 resolution by the New York State Senate[1]
Development[edit]
Background[edit]
WKBW program director Jefferson Kaye, a big fan of the original Orson Welles version from three decades earlier, wondered what The War of the Worlds would sound like if it was made using up-to-date (for 1968) radio news equipment, covering the 'story' of a Martian invasion. Until this point, most radio renditions of the 1938 broadcast were simply script re-readings with different actors or had minor variations to account for significantly different geographical locations. Kaye decided to disregard the original script entirely, move the action to Grand Island, New York, and use actual WKBW disc jockeys and news reporters as actors. Other changes reflected the changing state of the industry: instead of the old-time radio programming fare of the 1930s, WKBW's War of the Worlds broadcast was interwoven into the station's top 40 programming.
Production[edit]
Initially, a script was written for the news reporters to act out; however, upon hearing the rehearsals, it was evident that the news reporters (except Irv Weinstein, a professional radio actor at the beginning of his career) were not adept at scripted radio acting. So instead, Kaye wrote an outline based on the events that were to occur, and the news reporters were then asked to describe the events as they would covering an actual news story. The results were much more realistic for its time, and this was the process used for the actual broadcast.
Broadcast[edit]
The play began a few minutes before 11:00 pm ET with a somber introduction by Danny Neaverth tackling the comparison of radio broadcast technology during the original broadcast and the upcoming production. Neaverth later restated the forewarning of the broadcast's fictitious nature.
The initial part of the broadcast alternated from top-40 hits to news break-ins and back until 11:30 ET when continuous reportage and worsening situations on the ground take over. One by one, radio and TV newsmen are killed off, from Jim Fagan until Jefferson Kaye. After Kaye's character dies, Neaverth returns again with his closing speech taken from the novel's epilogue.
Cast[edit]
Firefox for mac touch bar. These personnel participated in the 1968 broadcast, listed as first heard on the play:
- Top-of-the-hour newscaster – Joe Downey
- Deejay – Sandy Beach
- Studio anchors (continuous coverage, in successive order) – Joe Downey, Henry Brach, and Jefferson Kaye
- Reporters – Jim Fagan and Don Lancer (WKBW-AM), John Irving and Irv Weinstein (WKBW-TV)
Aftermath and legacy[edit]
Reaction[edit]
Despite an exhaustive advertising campaign by WKBW for this show, several people were still convinced upon listening to it that the events unfolding in the show were genuine. Among those fooled included a local newspaper, several small-town police officers, and even the Canadian military, which dispatched troops to the Peace Bridge.[citation needed] Although the public concern over the legitimacy of the broadcast was not as great as was alleged in 1938 (and even that may have been overstated due to an ongoing feud between newspapers and radio at the time), creator Kaye and director Dan Kriegler feared that they were going to lose their jobs as a result of the broadcast; Kaye claimed that he actually submitted his resignation, certain that he was going to be fired the next day. However, no one involved in the broadcast was fired and the resignation was not accepted.[2] Part of the reason for the elevated concern, even compared to the original, was that although the Welles broadcast aired on a little-heard program with no sponsors, WKBW was one of the most-listened-to stations in Western New York at the time, with a 50,000 watt signal audible throughout eastern North America during the broadcast.[3]
Disclaimers[edit]
During the broadcast, the show was interrupted every few minutes with commercials from AM&A's and other sponsors, ending with the disclaimer that it was just a dramatization. However, at four minutes before midnight, Jefferson Kaye interrupted the taped events to give this disclaimer, but not until after he threatened director Danny Kriegler that he would rip the still-playing tape off its machine and run along Buffalo's Main Street with it if he was not allowed to break in, as the number of calls received by the station from frightened listeners were getting out of hand:[2]
What you are listening to is a dramatization of H.G. Wells' War of the Worlds on WKBW radio, 1520 on your Buffalo dial. I repeat, it is a dramatization; it is a play. It is not happening in any way, shape or form. What you are listening to is a dramatization of H.G. Wells' War of the Worlds as being portrayed on WKBW 1520 Buffalo. The time is two and one half minutes before twelve o'clock.[4]
Subsequent remakes[edit]
1971: Jackson Armstrong was the DJ at the beginning of this broadcast replacing Sandy Beach. This version was edited down to 63 minutes from the 78-minute original. Kaye reprised Danny Neaverth's role in the 1968 broadcast, but added more emphasis on the aftermath of the adaptation from that year. This was rebroadcast in 1988 by the station in commemoration of the 50th anniversary of the original broadcast, then in 1998 and 2001.
1973: Shane 'The Cosmic Cowboy' was the opening DJ and the rest of the broadcast was identical to the version two years earlier albeit with Ron Baskin added as newscaster. However, this version was not a stand-alone broadcast as other WKBW-produced radio thrillers bookend the dramatization. Unlike the previous installments, the disclaimers of 'This is a dramatization' has been placed before and after commercial breaks. WGWE rebroadcast this edition in 2012.
Accurate 5 keygen. 1975: Considered by many to be the weakest of the versions, this edition contained sloppy editing done to eliminate on-air talent no longer with the station, notably Kaye, who would later become WPVI's Action News announcer until his death in 2012. Jim Quinn served as the disk jockey.
1998: A totally new remake was produced by 97 Rock to commemorate the 30th anniversary of the first WKBW version. Kaye and Weinstein (in one of his last appearances before his retirement at the end of that year) reprised their respective roles in the original, while personalities such as Don Postles, Larry Norton, Erie County Executive Dennis Gorski and Mayor Anthony Masiello participated. This was rebroadcast in 2001.[1] It will again be rebroadcast in 2018.[5]
Documentaries[edit]
Coinciding with the 30th anniversary of the 1968 broadcast, The Making of WKBW's The War of the Worlds was broadcast on WNED-TV, hosted by Bob Koshinski. It featured Jim Fagan, Irv Weinstein, Jefferson Kaye and director Danny Kriegler. This is to be followed up by the documentary WKBW Radio's War of the Worlds, 50 Years later. It is set to debut October 30, 2018.[6]
See also[edit]
- The War of the Worlds, 1898 novel by H. G. Wells
Bibliography[edit]
- Gosling, John. Waging the War of the Worlds. Jefferson, North Carolina, McFarland, 2009 (paperback, ISBN0-7864-4105-4).
References[edit]
- ^ ab'WKBW's – War of the Worlds'.
- ^ ab'Archived copy'. Archived from the original on 2015-09-30. Retrieved 2015-10-13.CS1 maint: archived copy as title (link)
- ^Pergament, Alan (October 29, 2019). 'The Martians are coming! and another TV scare on the horizon'. The Buffalo News. Retrieved October 29, 2019.
- ^'Deep Ice: One outside Buffalo, one in Chicago (Jeff Kaye's War of the Worlds)'. Blog.trenchcoatsoft.com. 14 January 2015. Retrieved 29 November 2017.
- ^'NERW 10/15/18: After the Storm, Silence'. October 15, 2018.
- ^Pergament, Alan (April 26, 2018). 'Documentary on WKBW radio's classic 'War of the Worlds' to premiere this fall'. The Buffalo News. Retrieved April 26, 2018.
External links[edit]
- Original 1968 version of WKBW Radio's War of the Worlds on YouTube
- Making of WKBW's War of the Worlds on YouTube
- REELRADIO presents WKBW's 1971 War of the Worlds, a recording of the 1971 broadcast
Jeff Wayne 27s The War Of The Worlds The Musical Drama Mp3 Free
Jeff Wayne's The War of the Worlds | |
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Developer(s) | Rage Software |
Publisher(s) | GT Interactive |
Producer(s) | Steven B. Sargent |
Programmer(s) | David Johnston |
Writer(s) | Doreen Wayne |
Composer(s) | Jeff Wayne |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Jeff Wayne's The War of the Worlds is a real-time strategy video game developed by Rage Software Limited and released for Windows-based PCs in 1998. It is based on Jeff Wayne's Musical Version of The War of the Worlds — which is itself based on H. G. Wells' 1898 novelThe War of the Worlds.
In 1999, another game of the same name was released for the Sony PlayStation. The 1999 game reuses the 1998 game's graphics and music, but features entirely different gameplay: it is a third-person shooter with a focus on vehicular combat.
The game includes remixed instrumental versions of some songs from the 1978 album. It also re-uses Richard Burton's voice recordings during the Human campaign intro and ending scenes.
Gameplay[edit]
Jeff Wayne 27s The War Of The Worlds The Musical Drama Mp3 Songs
The player chooses to play as either the defending Humans or the invading Martians. It was unusual at the time, as instead of having pre-set missions, battles only take place when one sides' forces are sent to a sector occupied by the other. Unit building and the inter-sector movement of forces are done between battles, similar to North & South or the later Total War franchise.
The game is set in Great Britain and starts in the late 19th century. The map of Britain (the 'War map') is divided into approximately 30 sectors. On the war map, the player can move units from sector to sector, invade enemy territory, construct units and examine each sectors' resources. Research tasks are set on the war map as well. All of these are done within a pausable real-time system. The player can pause it any time to set up new orders.
When the player is invading (or invaded by) an enemy territory, the game switches to the 'Battle map'. At this point the game works quite similarly to Command & Conquer. The player must control each of their units to destroy the opponent within the sector and not lose all their units (and buildings if defending). The battle map is also used if the player wishes to set up unit and structure building tasks and queues in one of their sectors, but they cannot examine an enemy-held sector without attacking. Time spent on the battle map does not affect time on the war map.
The most important building in the game is the Command Post/Communications Centre. It allows construction of other facilities within that sector and also allows units to move into adjacent neutral and enemy sectors. If the Command Centre is destroyed in a battle, all other facilities within that sector are wiped out regardless of their condition.
Unlike most RTS computer games, units typically consist of multiple vehicles in squadrons of three or five, except for highly specialised or utility units which consist of only one vehicle. Neither side uses infantry units. The Martians use large vehicles with powerful weapons, which can take a lot of damage but begin the campaign with only one sector under their control and limited resources. The Humans have smaller, much weaker vehicles, but are capable of larger groups of units, quicker build times and more territory and resources at the start of the campaign. The humans rely mostly on mobile artillery, WWI-style tanks and ironclad warships. Some of the Human vehicles seem advanced for the game's time setting (1898), such as submarines, blimps, and tank drills. When playing on the Martian side, the player should expect to be attacked by up to 75 individual human vehicles in a single battle, on some occasions. The Humans can build water units, such as Ironclads, which can greatly damage Martian defenses, while requiring the Martian ground forces to wade out into the ocean to retaliate. The Martians can build a number of extremely specialised vehicles, varying from the mind reading and manipulating Xeno-Telepath, to the Tempest, an extremely powerful machine that carries two heavy Heat-Rays and black smoke canister launcher.
Resource usage is different from the trend of the time. There are no gathering units that manually gather resources, and the resources are not used to purchase units. Instead, each sector has three resources in certain levels of abundance. Units and facilities consume these resources at a certain rate depending on the type and the action currently being performed. These resources are drawn from the sector the building or unit is in, and the sectors directly surrounding it. The more tasks assigned, the higher amount of resources required. Resource deficiencies will result in decreased efficiency, and increased time for unit/structure building and repairs. The player can build facilities to extract these resources at a faster rate. The human resources are steel, coal and oil. The Martians use copper, human blood and heavy elements.
Although it is single player only, a semi-functional form of multiplayer appears to be accessible, with some registry modification.
Music[edit]
The game features an instrumental techno/electronica soundtrack, consisting of eight remixed tracks from Jeff Wayne's Musical Version of The War of the Worlds. These remixes were arranged, engineered, programmed and mixed by the musical group Max Mondo,[2] along with Stephen Murphy. Jeff Wayne himself oversaw the remixing process.[3]
There are four Red Book audio tracks on each disc. Two of them play during the war map screen and the other two play during a battle. A music player is included within the game's menu.
The music was re-used for the PlayStation game the following year, but Dead London was omitted as it was felt it did not fit with the atmosphere of said game.
Impact[edit]
It was one of the earlier real-time strategy games to use 3D models instead of sprites for units. The game also features 3D terrain, which can be used strategically. The game suffered from significant performance problems on the hardware of the time,[citation needed] mainly due to the sheer number of vehicles on screen (often thanks to the Humans) as well as the fact there is no 3D hardware support.
Some of the introductory animations of the game featuring the scenes on Mars were later recreated for the War of the Worlds live show.[citation needed]
Reception[edit]
Publication | Score |
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AllGame | [4] |
CGW | [5] |
GameStar | 65%[6] |
Génération 4 | [7] |
IGN | 5.8/10[8] |
PC Accelerator | 6/10[9] |
PC Games | 68%[10] |
PC PowerPlay | 70%[11] |
PC Zone | 85%[12] |
Sabki baratein aayi doli tu bhi lana sad song download. The game received average reviews from critics.
References[edit]
- ^Gentry, Perry (18 December 1998). 'What's in Stores Next Week'. Gamecenter. CNET. Archived from the original on 17 August 2000. Retrieved 8 December 2019.
- ^'Max Mondo Discography'. Discogs.com. Retrieved 29 April 2021.
- ^Blevins, Tal (24 November 1998). 'War of the Worlds (Preview)'. IGN. Ziff Davis. Retrieved 29 April 2021.
- ^Smith, Nick. 'Jeff Wayne's The War of the Worlds - Review'. AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 30 April 2021.
- ^Cobb, Jim (May 1999). 'Wayne's World War (Jeff Wayne's The War of the Worlds Review)'(PDF). Computer Gaming World. No. 178. Ziff Davis. p. 171. Retrieved 29 April 2021.
- ^'Krieg der Welten'. GameStar (in German). Webedia. December 1998.
- ^Dufresne, Frédéric (December 1998). 'La Guerre des Mondes'. Génération 4 (in French). No. 117. p. 256. Retrieved 29 April 2021.
- ^Ward, Trent C. (22 January 1999). 'Jeff Wayne's The War of the Worlds'. IGN. Ziff Davis. Retrieved 29 April 2021.
- ^Hudak, Chris (April 1999). 'Jeff Wayne's The War of the Worlds'. PC Accelerator. No. 8. Imagine Media. pp. 90–91. Retrieved 29 April 2021.
- ^'Krieg der Welten'. PC Games (in German). Computec. December 1998.
- ^Leong, Munley (March 1999). '[Jeff Wayne's The] War of the Worlds'. PC PowerPlay. No. 34. Next Media Pty Ltd. pp. 78–79. Retrieved 30 April 2021.
- ^Shoemaker, Richie (January 1999). 'Jeff Wayne's [The] War of the Worlds]'. PC Zone. No. 72. Dennis Publishing. pp. 94–95. Retrieved 30 April 2021.
External links[edit]
- Jeff Wayne's The War of the Worlds at MobyGames